Esports

Registrations to Compete Are Underway as Collegiate Esports Invitational Returns with Valorant

10 NCAA Conferences are set to battle with the chance to win a $10,000 prize pool

LOS ANGELES, CA (Nov. 4, 2021) - GCN, Inc. (Gaming Community Network), an independent media group dedicated to gaming and esports, and Van Wagner announced today the second-ever Collegiate Esports Invitational Featuring Valorant as students can now register through www.CollegiateEsportsInvitational.com with a prize pool of $10,000.
 
The tournament will start on November 13 and the championship rounds will begin on November 21 and is set to be streamed live on twitch.tv/CollegiateEsportsInv. The tournament will also be carried by GCN across 85+ gaming and esports centric websites to enhance viewership and messaging. GCN reaches 65M+ monthly uniques in the U.S.
 
Built for “Where Conference Champions Are Crowned,” the event is open to all students from the 110 colleges and universities in the America East Conference, Big South Conference, Big West Conference, Colonial Athletic Association, Metro Atlantic Athletic Conference, Southland Conference, Sun Belt Conference, West Coast Conference, Western Athletic Conference and the Central Intercollegiate Athletic Association who can now enter their Valorant teams to compete and can register at Www.collegiateesportsinvitational.com.
 
The first two days of the tournament are November 13-14 to determine the top eight teams who will then go on to the quarterfinals on November 20. The next day will be the third place match and then the grand finals to determine who has the best Valorant squad.
 
The total prize pool is $10,000 and will be distributed by first place taking home $5,000, second place with $2,500, third place with $1,000 and fourth place will win $500. For teams that come in fifth through eighth place, they will each bring home $250.
 
In the inaugural Collegiate Esports Invitational featuring Fortnite held in May, a duo team from the University of Maryland, Baltimore County (UMBC) took home the title and $5,000. The 10 conference tournaments and Championship garnered more than 651,000 live views and during the Championship tournament, more than 256,000 unique viewers tuned in.
 
“After the success of our first Collegiate Esports Invitational, we’re thrilled to bring back another tournament to allow students across the country from the select conferences to compete for the prize and to be the best valorant player,” said Chris Kindt, Chief Marketing Officer of GCN.
 
The Collegiate Esports Invitational continues this winter with an additional tournament and more information will be announced at a later date.
 
About Gaming Community Network:
GCN, Inc. (Gaming Community Network) is the only independent media group completely dedicated to gaming and esports across community sites, content producers, influencers and tournament/event operators. Bridging the gap between traditional media and gaming with a “Gamer First” promise, GCN’s aggregated & integrated proprietary media network reaches 65M+ MAU’s in the US (115M+ MAUs globally) driving scale for premium content designed to provoke and share conversations. GCN builds bespoke strategy solutions from content creation to full-scale tournaments for any endpoint be it social, broadcast TV or live stream.  As a GameSquare Esports Inc. (stock: GSQ, Canadian Stock Exchange) subsidiary, GCN collaborates with its partners to deliver memorable experiences for gamers and brands.  To learn more, visit GCN.gg or follow on LinkedIn: www.linkedin.com/company/GamingCommunityNetwork/ 
 
About Van Wagner:
Van Wagner is a wholly owned subsidiary of Van Wagner Group LLC that creates, advises, and sells on behalf of world-class teams, leagues, brands, properties, and colleges. An innovator in the sports and media business, Van Wagner is a global leader in high-impact broadcast visible signage throughout the MLB, NBA, NCAA, and the highest levels of international soccer, sponsorships sales, premium ticketing, college multi-media rights, and in-venue content production at the world’s biggest sporting events. www.vanwagner.com
 
Media Contact:
DKC Esports for GCN
GCN@dkcnews.com